First Refactor of the game, exploring Godot's Resources!


Hi,

this is the first real Devlog of my game. It is about refactoring the whole item system.

I share my concept of using Godot's Resources as more as just pure data containers. It helped me a lot and I hope it will help you as well!

Currently I am introducing a new system to create orders for each level with no code at all, to produce fun levels to play for you even faster :) So with the next Devlog there should be an update of this game with also new controls!

You can read it here: How I use Godot's Resources to make Development easier (marin-gamedev.ghost.io) 

I hope you enjoy reading and you consider this helpful for your projects!

Cheers,
Marin 

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