You are stranded in the desert in the middle of an earth quake...

Drive as fast as you can to your Safe House and avoid the abysses. On your way, collect as many golden coins to spend on later, after the earth quake.

Game for LDJam #49

This is the first time i am using Sprite Stacking as a technique to render 3D like scene with 2D Sprites. This means there are a lot of sprites in the scene. Therefore, I am using textures to save the height of each ground tile or the position of each prop (e.g. the coins). In addition i split the world into chunks and do not render or load what is not on the screen. With this technique, large worlds can be rendered.

You can change the difficulty in the title screen, next to the Start label in the bottom right corner.


StatusReleased
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorMarinWin
GenreRacing
TagsLudum Dare 49

Comments

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I've seen the guide about the technique. Great realization! 

Thank's! Currently i am optimizing the performance to use this kind of art style in a bigger environment with more props.